Luz Verhaal

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Assassin

Assassin are the equivalent of lot's of training. They are light on their toes, and swifter than a lightning bolt. You won't be able to hear them coming, and in no time at all they kill their target.
Possible Skills: 
Skills that help them stay hidden, tracking skills, and the ability to move silently are all very usefull skills for an assassin. They may also use extensive magics to aid them. 
 
Common Weapons: 
They range in many assorted weapons including (but not limited to) katanas, kunai, daggers, and shurikens. Basically, anything light, fast, more or less easy to use. 
 
 
Similar Classes: 
Assassins have skills similar to theives. They may also double as vampire hunters or werewolf hunters, as those classes require similar skills.

Monk

A martial artist who has trained their body for hand-to-hand combat. Only of slight built, but still more powerful than any knight, they do not require armour as their defence and understanding of the anatomy gives them in depth knowledge of pressure points and therefore have the power to injure internally and externally.

Ninja

Ninjas are formidable fighters in many aspects, they have many different kinds of skills.
Possible skills 
They have top notch speed and are one of the most powerful classes. They excell in stealth and use both physical strength and magics together. 
 
 
Common weapons 
They use various weapons, but mainly range with Kunai and Shurikens.  
 
 
Similar Classes

Rogue

Rogues are a jack-of-all-trades. They master at practically anything from simple magic to swordsman skills. Most Rogues don't master all skills, but only enough of each. Rogues are very crafty and resourceful. 
 
Also, when the word "Rogue" is used as a prefix before any profession, it may mean that they were once that profession but have recently given up and stopped training. Otherwise it can mean when someone from a profession still trains but not in the way their "supposed to." For example, a Rogue Druid can mean that the Druid has lost care for the balance but still uses their powers to manipulate nature.

 

Scout

Swift on foot, and clever with spells, they use distance as their ally. Slower adversaries are fodder for their arrows. Also known as Trackers, they are talented at following tracks, reading nature and finding the hiddenmost enemies.
 

Thieves

Thiefs are very similiar to Rogues and Assassins, except that they have lock picking capabilities. Most Thieves have vast knowledge on a lot of items, both magical and non-magical, due to the fact that most have seen and stolen a lot of artifacts.